#include "CSaveState.h"
#include <windows.h>


CSaveState* CSaveState::m_nInstance = NULL;

CSaveState::CSaveState(void)
{
}

CSaveState::~CSaveState(void)
{
}

void CSaveState::Enter(void)
{
}

bool CSaveState::Input(void)
{
	return true;
}

void CSaveState::Update(float fElapsedTime)
{
}

void CSaveState::Render(void)
{
}

void CSaveState::Exit(void)
{
	if(m_nInstance)
	{
		delete m_nInstance;
		m_nInstance=NULL;
	}
}


CSaveState* CSaveState::GetInstance()
{
	if(m_nInstance == NULL)
	{
		m_nInstance = new CSaveState();
	}
	return m_nInstance;
}